Moja konštrukcia RGB Laser DIY Scanner

Diallix

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Trošku matematiky :]]

Podarilo sa mi implementovať vzorec pre výpočet súradnic X/Y vektorov pre rotáciu.
Po použití formule dôjde k úprave súradníc. Rozhodujúcim faktorom pri výpočte je uhol sínusu a cosinusu.

Implementovaný vzorec:
Musíte sa zaregistrovať, aby ste mohli vidieť obrázky


Videá rotácií priložím neskôr.


Celkovo navrhnutý ovládací software:
Musíte sa zaregistrovať, aby ste mohli vidieť obrázky




Niečo málo z vývoja:
Musíte sa zaregistrovať, aby ste mohli vidieť obrázky

Musíte sa zaregistrovať, aby ste mohli vidieť obrázky




Využitie celkovej kapacity MCU:
Musíte sa zaregistrovať, aby ste mohli vidieť obrázky
 

Diallix

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Pridávam formulu algoritmu vykreslovania:

Musíte sa zaregistrovať, aby ste mohli vidieť obrázky
 

Diallix

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Prikladám videá rotácií:

Ak chcete vidieť médiá, musíte sa zaregistrovať

Ak chcete vidieť médiá, musíte sa zaregistrovať
 

Diallix

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Člen od
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Paragraf (§)
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Prikladám návrh služby riadenia algoritmov.
Ako asi vypadá jeden z mnohých modulov :]]


C:
#ifndef __CONFIG_DIALL_SET__
    #error "Current conf. path does not defined!"
#elif __CONFIG_DIALL_SET__ != 0xcbf29ce4
    #error "Changed token!. Rechange the token back!"
#endif

#if __NAMESPACE__ != 240640024
    #error "This Header does not support namespace! Use correct namespace for this processor."
#endif

#define __DRAWSERVICE_DIALL_SET__ 0xB54A7FA

#include "../EffectsConfig/EffectsConfig.h"
#include "../DrawObjects/DrawObjects.h"
#include "../DrawText/DrawText.h"

enum CircleMovingType
{
    CirclesMoving,
    PointsMoving
};

struct tagEFFECTSTEXT {
    ushort x;
    ushort y;
    ushort sizeFont;
    char * text;
    enum tagWAYTRACKING MovingType;
    int laserRed;
    int laserGreen;
    int laserBlue;
    bool start;
    int firstRun;
}EffectsText;

struct tagEFFECTSOBJECT {
    int size;
    int count;
    int delay;
    bool start;
    int firstRun;
};

struct tagEFFECTSSERVICE {
    int count;
    enum tagEFFECTS EffectType;
    bool start;
    int firstRun;
};

struct tagEFFECTSSERVICE EffectService;
struct tagEFFECTSSERVICE RunEffectsCustom;

struct tagEFFECTSOBJECT LineMovingEffects;
struct tagEFFECTSOBJECT CircleRotatingEffects;
struct tagEFFECTSOBJECT CircleMovingEffects;
struct tagEFFECTSOBJECT FishMovingEffects;
struct tagEFFECTSOBJECT ProgramCustomEffects;

PUBLIC void EffectsService(enum tagLASEREFFECTSTYPE LaserEffectsTyp);
PRIVATE void ShowTextEffect(void);
PRIVATE void LineMovingEffect(void);
PRIVATE void CircleRotatingEffect(void);
PRIVATE void CircleMovingEffect(enum CircleMovingType);
PRIVATE void FishMovingEffect(void);
PRIVATE void ChaosEffect(void);
PRIVATE void CustomEffect(void);
PRIVATE void RunEffects(enum tagEFFECTSTYPE);

PRIVATE void ShowTextEffect(void)
{
    if(EffectsText.start == true)
    {
        if(EffectsText.MovingType == Normal)
        {
            EffectsText.x = 20; //50;
        } else if(EffectsText.MovingType == Backward)
        {
            if (EffectsText.x <= GALVOLOW)
               {
                EffectsText.x = GALVOHIGH-1;
               } else EffectsText.x--;
        } else if(EffectsText.MovingType == Forward)
        {
            if (EffectsText.x >= GALVOHIGH-1)
               {
                EffectsText.x = GALVOLOW;
               } else EffectsText.x++;
        }
        VectorString(EffectsText.x, EffectsText.y, EffectsText.text, EffectsText.sizeFont, EffectsText.laserRed, EffectsText.laserGreen, EffectsText.laserBlue); 
    }
}

PRIVATE void LineMovingEffect(void)
{
    if(LineMovingEffects.start == true)
    {
        if((LineMovingEffects.count <= 1000 && LineMovingEffects.count < 2000) || (LineMovingEffects.count > 3000 && LineMovingEffects.count < 4000))
        {
            if(LineEffectsA.y > GALVOHIGH - 10)
            {
                LineEffectsA.y = 20;
                LineEffectsA.size = Randoming(20, GALVOHIGH - 1);
                LineEffectsA.speed = Randoming(10,13);
                LineEffectsA.LaserType = LaserColorsArray[Randoming(0, ARRAY_SIZE(LaserColorsArray))];
            } else LineEffectsA.y+=LineEffectsA.speed;
            DrawData(1,LineEffectsA.y);
            Delay(80);
            Line(1,LineEffectsA.y,LineEffectsA.size,LineEffectsA.y,LineEffectsA.LaserType);
            Delay(80);
        }
  
        if((LineMovingEffects.count >= 2000 && LineMovingEffects.count < 3000) || (LineMovingEffects.count > 4000 && LineMovingEffects.count < 5000))
        {
            if(LineEffectsB.y < 20)
            {
                LineEffectsB.y = GALVOHIGH - 1;
                LineEffectsB.size = Randoming(20, GALVOHIGH - 1);
                LineEffectsB.speed = Randoming(10,13);
                LineEffectsB.LaserType = LaserColorsArray[Randoming(0, ARRAY_SIZE(LaserColorsArray))];
            } else LineEffectsB.y-=LineEffectsB.speed;
            DrawData(1,LineEffectsB.y);
            Delay(80);
            Line(1,LineEffectsB.y,LineEffectsB.size,LineEffectsB.y,LineEffectsB.LaserType);
            Delay(80);
        }
  
        if((LineMovingEffects.count > 1000 && LineMovingEffects.count <= 3000) || (LineMovingEffects.count > 3000 && LineMovingEffects.count < 4000))
        { 
            if(LineEffectsC.x > GALVOHIGH - 10)
            {
                LineEffectsC.x = 20;
                LineEffectsC.size = Randoming(20, GALVOHIGH - 1);
                LineEffectsC.speed = Randoming(10,13);
                LineEffectsC.LaserType = LaserColorsArray[Randoming(0, ARRAY_SIZE(LaserColorsArray))];
            } else LineEffectsC.x+=LineEffectsC.speed;
            DrawData(LineEffectsC.x,1);
            Delay(80);
            Line(LineEffectsC.x,1,LineEffectsC.x,LineEffectsC.size,LineEffectsC.LaserType);
            Delay(80);
        }
  
        if((LineMovingEffects.count >= 2000 && LineMovingEffects.count < 4000) || (LineMovingEffects.count > 4000 && LineMovingEffects.count < 5000))
        {
            if(LineEffectsD.x < 20)
            {
                LineEffectsD.x = GALVOHIGH - 1;
                LineEffectsD.size = Randoming(20, GALVOHIGH - 1);
                LineEffectsD.speed = Randoming(10,13);
                LineEffectsD.LaserType = LaserColorsArray[Randoming(0, ARRAY_SIZE(LaserColorsArray))];
            } else LineEffectsD.x-=LineEffectsD.speed;
            DrawData(LineEffectsD.x,1);
            Delay(80);
            Line(LineEffectsD.x,1,LineEffectsD.x,LineEffectsD.size,LineEffectsD.LaserType);
            Delay(80);
        }
  
        if(LineMovingEffects.count == 5000)
        {
            LineMovingEffects.count = 0;
        } else LineMovingEffects.count++;

        Delay_ms(100);
    }
}

PRIVATE void CircleRotatingEffect(void)
{
    if(CircleRotatingEffects.start == true)
    { 
        CircleRotate(CircleRotatingEffects.count);
        if(CircleRotatingEffects.count < 220)
        {
            CircleRotatingEffects.count++;
        } else CircleRotatingEffects.count = 0; 
    }
}

PRIVATE void CircleMovingEffect(enum CircleMovingType type)
{
    if(CircleMovingEffects.start == true)
    {
        int size;

        if(type == CirclesMoving)
        {
            size = 15;
        } else if(type == PointsMoving)
        {
            size = 3;
        }

           if(CircleEffectsA.x >= GALVOHIGH - 1)
           {
            CircleEffectsA.y = Randoming(20, GALVOHIGH - 1);
            CircleEffectsA.x = 9;
            CircleEffectsA.LaserType = Red;
           } else CircleEffectsA.x+=2;
        Circle(CircleEffectsA.x,CircleEffectsA.y,size,4,CircleEffectsA.LaserType,0);

        if(CircleEffectsB.x >= GALVOHIGH - 1)
           {
            CircleEffectsB.y = Randoming(20, GALVOHIGH - 1);
            CircleEffectsB.x = 9;
            CircleEffectsB.LaserType = Green;
           } else CircleEffectsB.x+=3;
        Circle(CircleEffectsB.x,CircleEffectsB.y,size,4,CircleEffectsB.LaserType,0);

        if(CircleEffectsC.x >= GALVOHIGH - 1)
           {
            CircleEffectsC.y = Randoming(20, GALVOHIGH - 1);
            CircleEffectsC.x = 9;
            CircleEffectsC.LaserType = Blue;
           } else CircleEffectsC.x++;
        Circle(CircleEffectsC.x,CircleEffectsC.x,size,4,CircleEffectsC.LaserType,0);

           if(CircleEffectsD.x < 30)
           {
            CircleEffectsD.y = Randoming(20, GALVOHIGH - 1);
            CircleEffectsD.x = GALVOHIGH - 1;
            CircleEffectsD.LaserType = Random;
           } else CircleEffectsD.x--;
        Circle(CircleEffectsD.x,CircleEffectsD.x,size,4,CircleEffectsD.LaserType,1);
  
  
           if(CircleEffectsE.x < 30)
           {
            CircleEffectsE.y = Randoming(20, GALVOHIGH - 1);
            CircleEffectsE.x = GALVOHIGH - 1;
            CircleEffectsE.LaserType = Random;
           } else CircleEffectsE.x-=2;
        Circle(CircleEffectsE.x,CircleEffectsE.x,size,4,CircleEffectsE.LaserType, 2);
    } 
}

PRIVATE void FishMovingEffect(void)
{
    if(FishMovingEffects.start == true)
    {
           if(FishEffectsA.x >= GALVOHIGH - 1)
           {
            FishEffectsA.y = Randoming(20, GALVOHIGH - 1);
            FishEffectsA.x = 9;
            FishEffectsA.LaserType = Red;
           } else FishEffectsA.x+=2;
           FishL(FishEffectsA.x,FishEffectsA.y,3,FishEffectsA.LaserType);

        if(FishEffectsB.x >= GALVOHIGH - 1)
           {
            FishEffectsB.y = Randoming(20, GALVOHIGH - 1);
            FishEffectsB.x = 9;
            FishEffectsB.LaserType = Green;
           } else FishEffectsB.x++;
           FishL(FishEffectsB.x,FishEffectsB.y,2,FishEffectsB.LaserType);

        if(FishEffectsC.x >= GALVOHIGH - 1)
           {
            FishEffectsC.y = Randoming(20, GALVOHIGH - 1);
            FishEffectsC.x = 9;
            FishEffectsC.LaserType = Blue;
           } else FishEffectsC.x++;
           FishL(FishEffectsC.x,FishEffectsC.x,2,FishEffectsC.LaserType);

           if(FishEffectsD.x < 30)
           {
            FishEffectsD.x = Randoming(20, GALVOHIGH - 1);
            FishEffectsD.x = GALVOHIGH - 1;
            FishEffectsD.LaserType = Random;
           } else FishEffectsD.x--;
           FishR(FishEffectsD.x,FishEffectsD.x,3,FishEffectsD.LaserType,1);
  
           if(FishEffectsE.x < 30)
           {
            FishEffectsE.y = Randoming(20, GALVOHIGH - 1);
            FishEffectsE.x = GALVOHIGH - 1;
            FishEffectsE.LaserType = Random;
           } else FishEffectsE.x-=2;
           FishR(FishEffectsE.x,FishEffectsE.x,2,FishEffectsE.LaserType,2);
    } 
}

PRIVATE void CustomEffect(void)
{
    if(ProgramCustomEffects.start == true)
    {
        if(DeviceControl.Control.isCustomEffectsInstance1 == true)
        { 
            if(DeviceControl.Control.isCustomEffectsInstance1Changed == true)
            { 
                ProgramEffectsInstance1.laserRed = DeviceControl.Control.customEffectsInstance1RedLaser;
                ProgramEffectsInstance1.laserGreen = DeviceControl.Control.customEffectsInstance1GreenLaser;
                ProgramEffectsInstance1.laserBlue =  DeviceControl.Control.customEffectsInstance1BlueLaser;
                ProgramEffectsInstance1.size = DeviceControl.Control.customEffectsInstance1Size;
                ProgramEffectsInstance1.Rotating.isRotate = DeviceControl.Control.customEffectsInstance1Rotating;

                DeviceControl.Control.isCustomEffectsInstance1Changed = false;
            }
        
            if(DeviceControl.Control.customEffectsInstance1PositiOnX == 500)
            {
                   if(ProgramEffectsInstance1.x >= GALVOHIGH - 10)
                   {
                    ProgramEffectsInstance1.y = Randoming(20, GALVOHIGH - 10);
                    ProgramEffectsInstance1.x = 9;
                   } else     ProgramEffectsInstance1.x+=3;
            } else { ProgramEffectsInstance1.x = DeviceControl.Control.customEffectsInstance1PositiOnX-10; }

            if(DeviceControl.Control.customEffectsInstance1PositiOnY == 500)
            {
                if(ProgramEffectsInstance1.y >= GALVOHIGH - 10)
                   {
                    ProgramEffectsInstance1.x = Randoming(20, GALVOHIGH - 10);
                    ProgramEffectsInstance1.y = 9;
                   } else     ProgramEffectsInstance1.y+=3;
            } else { ProgramEffectsInstance1.y = DeviceControl.Control.customEffectsInstance1PositiOnY-10; }
               CustomProgramEffects(ProgramEffectsInstance1.x,ProgramEffectsInstance1.y, ProgramEffectsInstance1.size, ProgramEffectsInstance1.laserRed, ProgramEffectsInstance1.laserGreen, ProgramEffectsInstance1.laserBlue, ProgramEffectsInstance1.Rotating.isRotate, ProgramEffectsInstance1.Rotating.angle);     
          
            if(ProgramEffectsInstance1.Rotating.angle == ARRAY_SIZE(aucSinus)-1) ProgramEffectsInstance1.Rotating.angle = 0; else ProgramEffectsInstance1.Rotating.angle++;
        }

        if(DeviceControl.Control.isCustomEffectsInstance2 == true)
        {
            if(DeviceControl.Control.isCustomEffectsInstance2Changed == true)
            {
                ProgramEffectsInstance2.laserRed = DeviceControl.Control.customEffectsInstance2RedLaser;
                ProgramEffectsInstance2.laserGreen = DeviceControl.Control.customEffectsInstance2GreenLaser;
                ProgramEffectsInstance2.laserBlue =  DeviceControl.Control.customEffectsInstance2BlueLaser;
                ProgramEffectsInstance2.size = DeviceControl.Control.customEffectsInstance2Size;
                ProgramEffectsInstance2.Rotating.isRotate = DeviceControl.Control.customEffectsInstance2Rotating;
                DeviceControl.Control.isCustomEffectsInstance2Changed = false;
            }
        
            if(DeviceControl.Control.customEffectsInstance2PositiOnX == 500)
            {
                   if(ProgramEffectsInstance2.x >= GALVOHIGH - 10)
                   {
                    ProgramEffectsInstance2.y = Randoming(20, GALVOHIGH - 10);
                    ProgramEffectsInstance2.x = 9;
                   } else     ProgramEffectsInstance2.x+=4;
            } else { ProgramEffectsInstance2.x = DeviceControl.Control.customEffectsInstance2PositiOnX-10; }

            if(DeviceControl.Control.customEffectsInstance2PositiOnY == 500)
            {
                if(ProgramEffectsInstance2.y >= GALVOHIGH - 10)
                   {
                    ProgramEffectsInstance2.x = Randoming(20, GALVOHIGH - 10);
                    ProgramEffectsInstance2.y = 9;
                   } else     ProgramEffectsInstance2.y+=4;
            } else { ProgramEffectsInstance2.y = DeviceControl.Control.customEffectsInstance2PositiOnY-10; }
               CustomProgramEffects(ProgramEffectsInstance2.x,ProgramEffectsInstance2.y, ProgramEffectsInstance2.size, ProgramEffectsInstance2.laserRed, ProgramEffectsInstance2.laserGreen, ProgramEffectsInstance2.laserBlue, ProgramEffectsInstance2.Rotating.isRotate, ProgramEffectsInstance2.Rotating.angle);
          
            if(ProgramEffectsInstance2.Rotating.angle == ARRAY_SIZE(aucSinus)-1) ProgramEffectsInstance2.Rotating.angle = 0; else ProgramEffectsInstance2.Rotating.angle++;
        }

        if(DeviceControl.Control.isCustomEffectsInstance3 == true)
        {
            if(DeviceControl.Control.isCustomEffectsInstance3Changed == true)
            {
                ProgramEffectsInstance3.laserRed = DeviceControl.Control.customEffectsInstance3RedLaser;
                ProgramEffectsInstance3.laserGreen = DeviceControl.Control.customEffectsInstance3GreenLaser;
                ProgramEffectsInstance3.laserBlue =  DeviceControl.Control.customEffectsInstance3BlueLaser;
                ProgramEffectsInstance3.size = DeviceControl.Control.customEffectsInstance3Size;
                ProgramEffectsInstance3.x = DeviceControl.Control.customEffectsInstance2PositiOnX;
                ProgramEffectsInstance3.y = DeviceControl.Control.customEffectsInstance3PositiOnY;
                ProgramEffectsInstance3.Rotating.isRotate = DeviceControl.Control.customEffectsInstance3Rotating;
                DeviceControl.Control.isCustomEffectsInstance3Changed = false;
            }
        
            if(DeviceControl.Control.customEffectsInstance3PositiOnX == 500)
            {
                   if(ProgramEffectsInstance3.x >= GALVOHIGH - 10)
                   {
                    ProgramEffectsInstance3.y = Randoming(20, GALVOHIGH - 10);
                    ProgramEffectsInstance3.x = 9;
                   } else     ProgramEffectsInstance3.x+=4;
            } else { ProgramEffectsInstance3.x = DeviceControl.Control.customEffectsInstance2PositiOnY-10; }

            if(DeviceControl.Control.customEffectsInstance3PositiOnY == 500)
            {
                if(ProgramEffectsInstance3.y >= GALVOHIGH - 10)
                   {
                    ProgramEffectsInstance3.x = Randoming(20, GALVOHIGH - 10);
                    ProgramEffectsInstance3.y = 9;
                   } else     ProgramEffectsInstance3.y+=4;
            } else { ProgramEffectsInstance3.y = DeviceControl.Control.customEffectsInstance3PositiOnY-10; }
               CustomProgramEffects(ProgramEffectsInstance3.x,ProgramEffectsInstance3.y, ProgramEffectsInstance3.size, ProgramEffectsInstance3.laserRed, ProgramEffectsInstance3.laserGreen, ProgramEffectsInstance3.laserBlue, ProgramEffectsInstance3.Rotating.isRotate, ProgramEffectsInstance3.Rotating.angle);
          
            if(ProgramEffectsInstance3.Rotating.angle == ARRAY_SIZE(aucSinus)-1) ProgramEffectsInstance3.Rotating.angle = 0; else ProgramEffectsInstance3.Rotating.angle++;
        }
    } 
}

PRIVATE void ChaosEffect(void)
{
    if(LaserTimer.timerCounter == LaserTimer.timer)
    {
        LaserControl(ChaosRandom, LaserDeviceEffects, null, null, null, ON);
        LaserTimer.timerCounter = 0;
    }
    LaserTimer.timerCounter++;

    float valueX = Randoming(5,GALVOHIGH - 1);
    float valueY = Randoming(5,GALVOHIGH - 1);

    DrawData(valueX, valueY);
    Delay_ms(100);
}

PRIVATE void RunEffects(enum tagEFFECTSTYPE type)
{
    if(!RunEffectsCustom.firstRun || (DeviceControl.Control.programEffectType == -1 && RunEffectsCustom.EffectType == Disable))
    {
        if(type == DeviceEffects)
        {
            RunEffectsCustom.EffectType = aucEffectsArray[Randoming(0, ARRAY_SIZE(aucEffectsArray))];
        } else
        {
            RunEffectsCustom.EffectType = Disable;
        }

        RunEffectsCustom.count = 0;

        RunEffectsCustom.start = true;
        RunEffectsCustom.firstRun = 1;
    }

    if(!LineMovingEffects.firstRun)
    {
        LineEffectsA.y = 20;
        LineEffectsB.y = GALVOHIGH - 1;;
        LineEffectsC.x = 20;
        LineEffectsD.x = GALVOHIGH - 1;
        LineEffectsA.speed = 5;
        LineEffectsB.speed = 5;
        LineEffectsC.speed = 5;
        LineEffectsD.speed = 5;
        LineMovingEffects.count = 0;
        LineMovingEffects.start = true;
        LineMovingEffects.firstRun = 1;
    }
    if(!CircleRotatingEffects.firstRun)
    {
        CircleRotatingEffects.delay = 250;
        CircleRotatingEffects.count = 0;
        CircleRotatingEffects.start = true;
         CircleRotatingEffects.firstRun = 1;
    }
    if(!CircleMovingEffects.firstRun)
    {
        CircleEffectsA.x = 9;
        CircleEffectsB.x = 9;
        CircleEffectsC.x = 9;
        CircleEffectsD.x = 230;
        CircleEffectsE.x = 230;
        CircleMovingEffects.start = true;
        CircleMovingEffects.firstRun = 1;
    }
    if(!FishMovingEffects.firstRun)
    {
        FishEffectsA.x = 9;
        FishEffectsB.x = 9;
        FishEffectsC.x = 9;
        FishEffectsD.x = 230;
        FishEffectsE.x = 230;
        FishMovingEffects.start = true;
        FishMovingEffects.firstRun = 1;
    }
    

    if(RunEffectsCustom.start == true)
     {
        if(RunEffectsCustom.EffectType == LineMoving  || DeviceControl.Control.programEffectType == 4)
        {
            LineMovingEffect();
        }
        if(RunEffectsCustom.EffectType == CircleRotating || DeviceControl.Control.programEffectType == 5)
        {
            CircleRotatingEffect();
        }
        if(RunEffectsCustom.EffectType == CircleMoving || DeviceControl.Control.programEffectType == 3)
        {
            CircleMovingEffect(CirclesMoving);
        }
        if(RunEffectsCustom.EffectType == FishMoving || DeviceControl.Control.programEffectType == 2)
        {
            FishMovingEffect();
         }
        if(RunEffectsCustom.EffectType == xxx|| DeviceControl.Control.programEffectType == 1)
        {
        }
        if(RunEffectsCustom.EffectType == Chaos || DeviceControl.Control.programEffectType == 6)
        {
            ChaosEffect();
        }
        if(RunEffectsCustom.EffectType == PointMoving || DeviceControl.Control.programEffectType == 7)
        {
            CircleMovingEffect(PointsMoving);;
        } 
        if(((RunEffectsCustom.count == -1 ||
             RunEffectsCustom.EffectType == LineMoving || DeviceControl.Control.programEffectType == 4) && RunEffectsCustom.count == 5000)    ||
           ((RunEffectsCustom.EffectType == CircleRotating || DeviceControl.Control.programEffectType == 5) && RunEffectsCustom.count == 220) ||
           ((RunEffectsCustom.EffectType == CircleMoving || DeviceControl.Control.programEffectType == 3) && RunEffectsCustom.count == 400)   ||
           ((RunEffectsCustom.EffectType == FishMoving || DeviceControl.Control.programEffectType == 2) && RunEffectsCustom.count == 600)     ||
           ((RunEffectsCustom.EffectType == xxx || DeviceControl.Control.programEffectType == 1) && RunEffectsCustom.count == 400)      ||
           ((RunEffectsCustom.EffectType == Chaos || DeviceControl.Control.programEffectType == 6) && RunEffectsCustom.count == 1000)         ||
           ((RunEffectsCustom.EffectType == PointMoving || DeviceControl.Control.programEffectType == 7) && RunEffectsCustom.count == 400) 
          )
        {
            if(type == DeviceEffects)
            {
                RunEffectsCustom.EffectType = aucEffectsArray[Randoming(0, ARRAY_SIZE(aucEffectsArray))];
                DeviceControl.Control.programEffectType = -1;
            } else
            {
                RunEffectsCustom.EffectType = Disable;
            }
            RunEffectsCustom.count = 0;
        } else
        {
            RunEffectsCustom.count++;
        }
      }
}

PUBLIC void EffectsService(enum tagLASEREFFECTSTYPE LaserEffectsType)
{
    if(!EffectService.firstRun)
    {
        EffectService.start = true;
        EffectService.firstRun = 1;
    }

    if(EffectService.start == true)
    {
        if(LaserEffectsType == LaserMicEffects)
        {
            if(LaserTimer.timerCounter == LaserTimer.timer)
            {
                LaserControl(ChaosRandom, LaserMicEffects, null, null, null, ON);
                LaserTimer.timerCounter = 0;
            }
            LaserTimer.timerCounter++;
          
            return;
        }

        if((DeviceControl.Control.isDeviceConnected == false && SW.Mode.modeRandom == 1) || (DeviceControl.Control.isDeviceConnected == true && (DeviceControl.Control.isDeviceCustomEffects == true || DeviceControl.Control.isDeviceRandommingEffects == true)))
        {
            if((LaserEffectsType == LaserDeviceEffects && DeviceControl.Control.isDeviceRandommingEffects == true) || (DeviceControl.Control.isDeviceConnected == false && SW.Mode.modeRandom == 1))
            {
                RunEffects(DeviceEffects);
  
                return;
            } else if(DeviceControl.Control.isDeviceCustomEffects == true && DeviceControl.Control.isDeviceRandommingEffects == false)
            {
                if(LaserEffectsType == LaserCustomEffects)
                {
                    if(DeviceControl.Control.isCustomEffectsLasers == true)
                    {
                        LaserControl(Red, LaserCustomEffects, null,null,null, ON);
                        LaserControl(Green, LaserCustomEffects, null,null,null, ON);
                        LaserControl(Blue, LaserCustomEffects, null,null,null, ON);
  
                        return;
                    } else
  
                    if(DeviceControl.Control.isCustomEffectsInstance1 == true || DeviceControl.Control.isCustomEffectsInstance2 == true || DeviceControl.Control.isCustomEffectsInstance3 == true)
                    {
                        if(!ProgramCustomEffects.firstRun)
                        {
                            ProgramEffectsInstance1.x = 0;
                            ProgramEffectsInstance1.y = 0;
                            ProgramEffectsInstance1.size = 4;
                            ProgramEffectsInstance1.Rotating.angle = 0;
                            ProgramEffectsInstance2.x = 0;
                            ProgramEffectsInstance2.y = 0;
                            ProgramEffectsInstance2.size = 4;
                            ProgramEffectsInstance2.Rotating.angle = 0;
                            ProgramEffectsInstance3.x = 0;
                            ProgramEffectsInstance3.y= 0;
                            ProgramEffectsInstance3.size = 4;
                            ProgramEffectsInstance3.Rotating.angle = 0;
                            ProgramCustomEffects.start = true;
                            ProgramCustomEffects.firstRun = 1;
                        }
  
                        CustomEffect();
  
                        return;
                    } else
  
                    if(DeviceControl.Control.isCustomEffectsProgramEffectsChange == true && DeviceControl.Control.isDeviceCustomEffects == true)
                    {
                        RunEffectsCustom.EffectType = Disable;
                        RunEffects(ProgramEffects);
  
                        return;
                    } else
  
                    if(DeviceControl.Control.isCustomEffectsTextEffectsReady == true)
                    {
                        if(!EffectsText.firstRun)
                        {
                            EffectsText.x = 20;//50;
                            EffectsText.y = 160;//60;
                            EffectsText.sizeFont = 4;
                            EffectsText.laserRed = LASERHIGH;
                            EffectsText.laserGreen = LASERLOW;
                            EffectsText.laserBlue = LASERLOW;
                            EffectsText.MovingType = None;
                            EffectsText.start = true;
                            EffectsText.firstRun = 1;
                        }
          
                        if(DeviceControl.Control.isCustomEffectsTextEffectsSizeChange == true && DeviceControl.Control.isCustomEffectsProgramEffectsChange == false)
                        {
                            EffectsText.sizeFont = DeviceControl.Control.customEffectsTextContentSize;
                            DeviceControl.Control.isCustomEffectsTextEffectsSizeChange = false;
                        }
                        if(DeviceControl.Control.isCustomEffectsTextEffectsMoveChange == true)
                        {
                            EffectsText.MovingType = DeviceControl.Control.CustomEffectsTextContentMoveType;
                            DeviceControl.Control.isCustomEffectsTextEffectsMoveChange = false;
                        }
                        if(DeviceControl.Control.isCustomEffectsTextEffectsColorChange == true)
                        {
                            EffectsText.laserRed = DeviceControl.Control.customEffectsTextRedLaserLight;
                            EffectsText.laserGreen = DeviceControl.Control.customEffectsTextGreenLaserLight;
                            EffectsText.laserBlue = DeviceControl.Control.customEffectsTextBlueLaserLight;
                            DeviceControl.Control.isCustomEffectsTextEffectsColorChange = false;
                        }
          
                        char text[10];
                        strcpy(text, DeviceControl.Control.customEffectsTextContent);
  
                        ReadText(text);
                        EffectsText.text = text;
          
                        ShowTextEffect();
      
                        return;
                    }
                }
            }
        }
    } else     
    { 
        LaserControl(Red, LaserEffectsType, null, null, null, OFF);
        LaserControl(Green, LaserEffectsType, null, null, null, OFF);
        LaserControl(Blue, LaserEffectsType, null, null, null, OFF);
    }
}

#ifndef _Diall_
    #define _Diall_ 0xac2f01
    #warning "Created by Diallix, Diallix Software (C)"
#endif
 
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Rami6711

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Joj, to by bol dlhy zoznam "MISRA rules" :cool:
 

Diallix

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Programátor
Ahojte. Riešim krabičku :]] cez hmlu a v noci som projektoval, a je to fakt krása. Budem vyrábať krabičku :]] i keď neviem ako - ide na milimetre, ale dám to a vy sa máte na čo tešiť :]]
 
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